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FedEx Day 2

If I’m honest, our inaugural Fedex Day (18th June) was a bit of a disaster. All was not lost though because we learnt some hard lessons from it. So this time around, we were going to get it right. And we did.

I won’t dwell on the past, but we learnt that to make the project a success we needed better planning, full commitment from everybody (including myself) and a better start and end time. With these things in place, it was time to begin.

The day kicked off on Friday (9th July) morning at 10am and we began working on our very first Facebook App. Our idea was simple: build an app that would allow people to accumulate points by cycling and then use those points to save endangered animals. And so we decided to call our app: “Lifecycle.”

By 5pm, the troops were getting hungry so we decided to get some pizza delivered. Gosia brought a board game with her (The Settlers of Catalan) and we played together while devouring pizza. By 7pm, Tom had beaten us all and it was time to get stuck into Lifecycle again.

Against a backdrop of keyboard chatter and a Bruce Springsteen album, I began notice that there was a different energy in the room. With the four of us working simultaneously on the same project, it was clear that mentally we were all connected. Questions whizzed back and over. We scurried to and fro. We were in orbit around Lifecycle. It felt great.

At midnight, we were getting tired. But the fact that our modules were clicking together seamlessly drove us on. It was a great source of satisfaction and motivation. John sponsored two bags of wine gums and an energy drink – and we were good to go again!

As the clock ticked towards 4am and it was clear we were all fading fast. At this stage, the app was pretty much complete aside from some javascript and CSS tweaks – so we decided to call it a night. John and I would make the final adjustments in the morning.

We were tired, exhausted and proud.

It was a strange feeling leaving the office at 4am. Here we were as a team having built a Facebook App in less than 24 hours, and in doing that we had all contributed towards making something great. The atmosphere within the office was phenomenal and the feeling of autonomous achievement was incredible.

We had done it.

Update: There's a few bugs left to fix and we'll submit to Facebook for approval then. We'll let you know when it goes live on App Store on Facebook